Back again with more engaging digital activities that I have been exploring to enhance my future pedagogy in the learning area of digital technologies!!!
So, I followed a link from my course materials in the study of digital technologies. I led me to fun game which was based on franchise 'Angry Birds'. The aim was to get the bird to the 'annoying pig' to chase him away through the maze. It was engaging, challenging and addictive to play I would definitely recommend you try at, http://code.org/learn
Angry Birds Maze
So while it was all fun and games, little did I know I was...
All of these terms explain what I was actually engaging while enjoying the activity at leisure.
Here are some snippets which make the idea of the game a little clearer...
Each time I completed a quest, messages would appear that challenged me to enhance my own skills.
FYI (For your information), the game involves a lot of coding, let me show you.
And most importantly it relates to the Curriculum...
(oops ignore that little textbox
I forgot to delete before I
snipped)
Here is another example of how it links with the curriculum.
I noticed that I was doing the things above while playing the game. I realize that this is not the only digital implementation that would provide opportunities to engage in these concepts, however it is definitely effective due to personal trial.