Week 3
The use of
‘twitter’ in classrooms
I believe this idea would have a negative effect on
students in classrooms if it were to be introduced for educational purposes.
1.
Students who are believe to benefit
from logging their ideas for classmates to see as an alternative to speaking up
in class due to being shy are not being encouraged to get out of their comfort
zone. This is not properly preparing them for the real world – eventually these
children will need to develop their own confidence to be able to sit at job
interviews or be confident to enter high school classrooms with new students
and make new friendships.
2.
I believe that the decision to
introduce these social networks to students is still a decision that should be
made by their parents. Some parents do not want their children subjected to
social networking at young ages as they are exposed to an online world of
opinions, facts etc. that cannot be controlled.
3.
A more suitable idea be to perhaps
continue having class discussions to speak opinions and address topics however,
have an open ‘class chatroom’ through a school enterprise – e.g. emailing
service shared between the class and teacher to have the option of taking a
topic into further discussion beyond school hours.
4.
Despite technology being
ever-present in today’s society and holding excessive opportunity for
creativity, research, collaboration and other potentials, I think where
possible it is important to maintain essential ‘people skills’ and social
confidence by having students voice their opinions during a lesson where they
are not absorbed by book work, reading and media.
Problems
encountered with our design challenge
Our design challenge: ‘Original Plan’
Students will create their own app game compatible with an
iPade/iPhone. The time allocated will be a term. Students will be allowed to
work on this design at home and in the classroom however a pre-planning page
(hard copy) will need to be presented and discussed with the teacher before
accessing a device.
The problem faced:
How many schools/classrooms will have access to numerous
iPads? How many children will have an iPad at home? How can a whole term (1 or
2 lessons a week) be sacrificed for this purpose? How will students cover the
cost of downloading the technology necessary to be able to create their own app
for iTunes?
The solution:
As an alternative, we have decided to have the students
create their own online web game through a free site that we found on the
internet. Computer labs can be used at the school and most students would have
access to a computer at home. For those who don’t have access to one, the
classroom will be opened with a supervising teacher to use the classroom
computer in the morning before school and some lunchtimes. With a less complex
task a whole term will not be needed to complete this design challenge. The
preplanning and final project success will comply with curriculum standards of
technology competence and knowledge as well as 3D modelling.
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